


From this i’ve concluded that very little of the CPU usage on my system is due to display routines. I do see a dramatic difference between making both engines analog versus making them both wavetable. (I’ve got a i7 3.4 GHz, with 4 cores and max memory. And this is an extreme, in typical use, demand is at less than half this.

I doubt this is even enough to be pushing the CPU to speed up it’s clock, it’s barely above idle. (Too bad there’s not a numeric percentage displayed there.) But this only shows a 9.3% usage for the Pigment application with the Windows System Manager. I got the meter on the front of Pigments all the way up to almost 25%. Definitely could push up CPU demand by making both engines wavetable, with plenty of effects and tons of notes.
